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43 lines
929 B
C++
43 lines
929 B
C++
#pragma once
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#include "schemasystem.h"
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#include "CCSPlayerPawn.h"
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enum GamePhase : int32_t
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{
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GAMEPHASE_WARMUP_ROUND,
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GAMEPHASE_PLAYING_STANDARD,
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GAMEPHASE_PLAYING_FIRST_HALF,
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GAMEPHASE_PLAYING_SECOND_HALF,
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GAMEPHASE_HALFTIME,
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GAMEPHASE_MATCH_ENDED,
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GAMEPHASE_MAX
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};
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class CGameRules
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{
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public:
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};
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class CMultiplayRules : public CGameRules
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{
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public:
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};
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class CTeamplayRules : public CMultiplayRules
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{
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public:
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};
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class CCSGameRules : public CTeamplayRules
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{
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public:
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SCHEMA_FIELD(bool, CCSGameRules, m_bWarmupPeriod);
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SCHEMA_FIELD(bool, CCSGameRules, m_bGameRestart);
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SCHEMA_FIELD(GamePhase, CCSGameRules, m_gamePhase);
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SCHEMA_FIELD(int32_t, CCSGameRules, m_totalRoundsPlayed);
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SCHEMA_FIELD(int32_t, CCSGameRules, m_nOvertimePlaying);
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SCHEMA_FIELD(bool, CCSGameRules, m_bSwitchingTeamsAtRoundReset);
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auto PlayerRespawn(CCSPlayerPawn* PlayerPawn) {
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return CALL_VIRTUAL(void, 110, this, PlayerPawn);
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}
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}; |