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13 lines
377 B
C++

#pragma once
#include "CBaseEntity.h"
#include "CBasePlayerPawn.h"
#include "ehandle.h"
#include "schemasystem.h"
class CBasePlayerController : public SC_CBaseEntity
{
public:
SCHEMA_FIELD(CHandle<CBasePlayerPawn>, CBasePlayerController, m_hPawn);
SCHEMA_FIELD(char[128], CBasePlayerController, m_iszPlayerName);
SCHEMA_FIELD(uint64_t, CBasePlayerController, m_steamID);
};