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33 lines
991 B
C++

#pragma once
#include "CPlayer_ItemServices.h"
#include "CBaseEntity.h"
#include "schemasystem.h"
class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
public:
virtual ~CCSPlayer_ItemServices() = 0;
private:
virtual void unk_01() = 0;
virtual void unk_02() = 0;
virtual void unk_03() = 0;
virtual void unk_04() = 0;
virtual void unk_05() = 0;
virtual void unk_06() = 0;
virtual void unk_07() = 0;
virtual void unk_08() = 0;
virtual void unk_09() = 0;
virtual void unk_10() = 0;
virtual void unk_11() = 0;
virtual void unk_12() = 0;
virtual void unk_13() = 0;
virtual void unk_14() = 0;
virtual SC_CBaseEntity* _GiveNamedItem(const char* pchName) = 0;
public:
virtual bool GiveNamedItemBool(const char* pchName) = 0;
virtual SC_CBaseEntity* GiveNamedItem(const char* pchName) = 0;
SCHEMA_FIELD(bool, CCSPlayer_ItemServices, m_bHasDefuser);
SCHEMA_FIELD(bool, CCSPlayer_ItemServices, m_bHasHelmet);
SCHEMA_FIELD(bool, CCSPlayer_ItemServices, m_bHasHeavyArmor);
};