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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Mini VIP
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* Written by Phoenix (˙·٠●Феникс●٠·˙) 2023.
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* ======================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*/
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#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
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#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
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#include <ISmmPlugin.h>
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#include <sh_vector.h>
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#include <iserver.h>
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#include <entity2/entitysystem.h>
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#include "igameevents.h"
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#include "vector.h"
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#include <deque>
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#include <functional>
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class Skin final : public ISmmPlugin, public IMetamodListener
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{
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public:
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bool Load(PluginId id, ISmmAPI* ismm, char* error, size_t maxlen, bool late);
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bool Unload(char* error, size_t maxlen);
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void NextFrame(std::function<void()> fn);
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private:
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const char* GetAuthor();
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const char* GetName();
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const char* GetDescription();
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const char* GetURL();
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const char* GetLicense();
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const char* GetVersion();
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const char* GetDate();
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const char* GetLogTag();
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private: // Hooks
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void StartupServer(const GameSessionConfiguration_t& config, ISource2WorldSession*, const char*);
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void GameFrame(bool simulating, bool bFirstTick, bool bLastTick);
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std::deque<std::function<void()>> m_nextFrame;
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};
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class CPlayerSpawnEvent : public IGameEventListener2
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{
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void FireGameEvent(IGameEvent* event) override;
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};
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class CRoundPreStartEvent : public IGameEventListener2
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{
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void FireGameEvent(IGameEvent* event) override;
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};
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class CEntityListener : public IEntityListener
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{
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void OnEntitySpawned(CEntityInstance* pEntity) override;
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};
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#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
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