#pragma once #include "CBaseEntity.h" #include "CBasePlayerPawn.h" #include "ehandle.h" #include "schemasystem.h" class CBasePlayerController : public SC_CBaseEntity { public: SCHEMA_FIELD(CHandle, CBasePlayerController, m_hPawn); SCHEMA_FIELD(char[128], CBasePlayerController, m_iszPlayerName); SCHEMA_FIELD(uint64_t, CBasePlayerController, m_steamID); };