#pragma once #include #include #include "schemasystem.h" #include "ehandle.h" inline CEntityInstance* UTIL_FindEntityByClassname(CEntityInstance* pStart, const char* name) { extern CEntitySystem* g_pEntitySystem; CEntityIdentity* pEntity = pStart ? pStart->m_pEntity->m_pNext : g_pEntitySystem->m_EntityList.m_pFirstActiveEntity; for (; pEntity; pEntity = pEntity->m_pNext) { if (!strcmp(pEntity->m_designerName.String(), name)) return pEntity->m_pInstance; }; return nullptr; } class SC_CBaseEntity : public CBaseEntity { public: SCHEMA_FIELD(int32_t, CBaseEntity, m_iHealth); SCHEMA_FIELD(int32_t, CBaseEntity, m_iMaxHealth); SCHEMA_FIELD(LifeState_t, CBaseEntity, m_lifeState); SCHEMA_FIELD(uint8_t, CBaseEntity, m_iTeamNum); SCHEMA_FIELD(float, CBaseEntity, m_flGravityScale); };