#pragma once #include "CBaseCombatCharacter.h" #include "CPlayer_ItemServices.h" #include "CBasePlayerController.h" #include "ehandle.h" #include "schemasystem.h" class CBasePlayerPawn : public CBaseCombatCharacter { public: SCHEMA_FIELD(CPlayer_WeaponServices*, CBasePlayerPawn, m_pWeaponServices); SCHEMA_FIELD(CPlayer_ItemServices*, CBasePlayerPawn, m_pItemServices); SCHEMA_FIELD(CHandle, CBasePlayerPawn, m_hController); };