#pragma once #include "CBaseFlex.h" #include "CCSPlayerPawn.h" #include "schemasystem.h" class CBaseGrenade : public CBaseFlex { public: SCHEMA_FIELD(CHandle, CBaseGrenade, m_hThrower); }; class CCSWeaponBase : public CBasePlayerWeapon { public: SCHEMA_FIELD(CHandle, CCSWeaponBase, m_hPrevOwner); };