#pragma once #include "CCSPlayerController_InGameMoneyServices.h" #include "CBasePlayerController.h" #include "CCSPlayerPawn.h" #include "ehandle.h" #include "schemasystem.h" class CCSPlayerController : public CBasePlayerController { public: SCHEMA_FIELD(CCSPlayerController_InGameMoneyServices*, CCSPlayerController, m_pInGameMoneyServices); SCHEMA_FIELD(CUtlSymbolLarge, CCSPlayerController, m_szClan); SCHEMA_FIELD(char[32], CCSPlayerController, m_szClanName); SCHEMA_FIELD(CHandle, CCSPlayerController, m_hPlayerPawn); };