# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os # Here only one sdk should be available to generate only one executable in the end, # as multi-sdk loading isn't supported out of the box by metamod, and would require specifying the full path in the vdf # which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension # so just fall back to the single binary. # Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source) for sdk_name in MMSPlugin.sdks: for cxx in MMSPlugin.all_targets: sdk = MMSPlugin.sdks[sdk_name] if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]: continue binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk) if binary.compiler.family == 'gcc' or binary.compiler.family == 'clang': binary.compiler.cxxflags += ['-Wno-register'] binary.compiler.cxxflags += ['--std=c++17'] binary.sources += [ 'Skin.cpp', 'utils/module.cpp', 'utils/memaddr.cpp', os.path.join('sdk', 'schemasystem.cpp') ] if sdk_name in ['dota', 'cs2']: binary.sources += [ os.path.join(sdk.path, 'tier1', 'convar.cpp'), os.path.join(sdk.path, 'tier1', 'generichash.cpp'), os.path.join(sdk.path, 'entity2', 'entitysystem.cpp'), os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp') ] if cxx.target.arch == 'x86': binary.sources += ['sourcehook/sourcehook_hookmangen.cpp'] nodes = builder.Add(binary) MMSPlugin.binaries += [nodes] break