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12 months ago
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
# Here only one sdk should be available to generate only one executable in the end,
# as multi-sdk loading isn't supported out of the box by metamod, and would require specifying the full path in the vdf
# which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension
# so just fall back to the single binary.
# Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source)
for sdk_name in MMSPlugin.sdks:
for cxx in MMSPlugin.all_targets:
sdk = MMSPlugin.sdks[sdk_name]
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
if binary.compiler.family == 'gcc' or binary.compiler.family == 'clang':
binary.compiler.cxxflags += ['-Wno-register']
binary.compiler.cxxflags += ['--std=c++17']
binary.sources += [
'Skin.cpp',
'utils/module.cpp',
'utils/memaddr.cpp',
os.path.join('sdk', 'schemasystem.cpp')
]
if sdk_name in ['dota', 'cs2']:
binary.sources += [
os.path.join(sdk.path, 'tier1', 'convar.cpp'),
os.path.join(sdk.path, 'tier1', 'generichash.cpp'),
os.path.join(sdk.path, 'entity2', 'entitysystem.cpp'),
os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp')
]
if cxx.target.arch == 'x86':
binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]
break