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#pragma once
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#include <entity2/entityidentity.h>
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#include <baseentity.h>
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#include "schemasystem.h"
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#include "ehandle.h"
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inline CEntityInstance* UTIL_FindEntityByClassname(CEntityInstance* pStart, const char* name)
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{
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extern CEntitySystem* g_pEntitySystem;
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CEntityIdentity* pEntity = pStart ? pStart->m_pEntity->m_pNext : g_pEntitySystem->m_EntityList.m_pFirstActiveEntity;
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for (; pEntity; pEntity = pEntity->m_pNext)
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{
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if (!strcmp(pEntity->m_designerName.String(), name))
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return pEntity->m_pInstance;
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};
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return nullptr;
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}
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class SC_CBaseEntity : public CBaseEntity
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{
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public:
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SCHEMA_FIELD(int32_t, CBaseEntity, m_iHealth);
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SCHEMA_FIELD(int32_t, CBaseEntity, m_iMaxHealth);
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SCHEMA_FIELD(LifeState_t, CBaseEntity, m_lifeState);
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SCHEMA_FIELD(uint8_t, CBaseEntity, m_iTeamNum);
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SCHEMA_FIELD(float, CBaseEntity, m_flGravityScale);
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};
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